Glossary

Basics:

Energy Hierarchy:

1) Base phase; 2) Advanced phase; 3) Superior phase; 4) Noble phase; 5) Lord phase; 6) Royal phase; 7) Imperial phase; 8) Sovereign phase; 9) Overlord phase; 10) Supreme phase;

They can also be referred to as: the first phase; the second phase; the third phase; …

Each phase has 10 stages. 1-3 beginning, 4-6 middle, 7-9 finishing, 10 peaking stage.

For example:

A noble phaser at the peaking stage = (4ph./10st.);

A lord phaser at the beginning stage = (5ph./1-3st.);

A superior phaser at the finishing stage = (3ph./7-9st.);

A royal phaser at the peaking stage = (6ph./10st.); …

Synergy hierarchy:

1) Newbie; 2) Student; 3) Bachelor; 4) Master; 5) Doctor of Philosophy; 6) Doctor of Science; 7) Supreme Mandate;

Each degree has a beginning, intermediate, advanced, and peaking level.

The Supreme Mandate is a theoretically existing god level

When Synergy is in contact with any other energy, they can annihilate each other.

Elements:

1) Pure energy; 2) Wind; 3) Water; 4) Earth; 5) Heat; 6) Cold; 7) Ether; 8) Darkness; 9) Light;

Complexity of the elements (above): (1; 2; 2; 3; 3; 3; 4; 5; 5;)

Grades of elements:

1) Basic grade = basics; 2) Advanced grade; 3) Superior grade; 4) Master grade; 5) Grandmaster grade;

Pure energy has only one grade.

Each next grade removes restrictions from the element. It becomes more powerful and increases the cultivation up to 2 stages. In addition, the range of its implementation widens, as well as the number of features and specifications. More powerful techniques can be used.

Mastering Elements:

To master any element, it is necessary to master its basic grade. It is believed that heaven itself forbids mastering more than five elements because the more elements the practitioner can bend, the greater their talent and the grander their fate.

Those who have mastered one element are considered to be mediocrity and scum. They have no future.

Those who have mastered two elements are average. They might achieve something, but nobody expects much from them.

Those who have mastered three elements are geniuses. A lot of people put their hope in them. They are expected to be successful.

Those who have mastered four elements are great geniuses. Any family would be happy to have them. They are highly appreciated and have a great future.

Those who have mastered five elements are actually heavenly geniuses who are destined to make history. Any master or school will fight for them to the last. No matter what they’re after, the sky’s the limit for them. A grand future awaits them all.

The purity of elements:

The purity of each element (key) varies from 10% to 100%. The more complex the element, the less pure it usually is (it depends on the race and the family.)

A stream is the total purity of all the keys. It can’t exceed 900 points.

The owner of 100% pure keys can have a stream of 900% in total. The benders of at least one element are as rare as dragons. They have an advantage over practitioners with a standard talent in 5 stages of the corresponding element(s).

Element lord has 100% pure key of the corresponding element. For example, if the key of the heat element is 100% pure, its owner is called a heat lord. Even one element lords are as rare as dragons. Their cultivation is five stages higher than that of the practitioners with a standard talent.

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Cultivation:

It can be of two types: unique body cultivation and soul cultivation.

Unique body cultivation:

A unique body can be of two types: an acquired one that can be installed independently, and an innate one that anyone can have from birth. It is impossible to grow more than one of each type. The innate body can combine the features of the parents’ bodies that may often give amazing results.

Unique bodies come in different ranks, from “E” to “SSS.” The higher the rank, the more distinct the connection with the owner, the greater the effects.

Unique bodies have specific conditions for their better cultivation.

Soul cultivation:

Soul cultivation goes in phases, each of which consists of 10 stages. It’s important to train hard to reach the next stage, doing cycles of elemental energy expenditure and intake. It’s required to take transformation medicine to get to the next phase. It helps to achieve a breakthrough and overcome a bottleneck, advancing into the next phase.

Soul cultivation speed depends on:

Internal qualities such as determination; dreams; goals; will; motivation; talent; bloodline;

External qualities such as rank and stage of the unique body cultivation; quality of enzymes; transformation medicine to boost cultivation; a challenge in training, e.g., cultivation increases in the battle to death faster than in ideal conditions;

External qualities also include biological body cultivation. The stronger the foundation, the faster the soul evolves. To make the foundation stronger, it is necessary to take the enzymes (building blocks). It’s optional but their absence might affect the result. In other words, the soul can increase or decrease body cultivation.

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Ranking system:

Everything that can have quality is ranked in letter format: “E”, “D”, “C”, “B”, “A”, “S”, “SS”, “SSS”, where “SSS” is legendary.

Everything related to the hierarchy is ranked in number format: “7”, “6”, “5”, “4”, “3”, “2”, “1”, and sometimes “0”.

The number of ranks can be any, e.g., the slaves in the mine have only 3 ranks.

The 0th rank can belong either to the “head of the hierarchy” or the “center of the hierarchy” with rare exceptions.

The head of the hierarchy is a person, e.g., the patriarch of the family. However, the same patriarch may not have a rank in certain organizations within the family.

The center of the hierarchy is the central area within a certain territory. There are many cities in the Iron Throne (5), their center is Boston (0), the capital of the kingdom. There are 7 kingdoms in Rosarrio, their center is Dantes (0), the capital of the empire. The human race has 7 empires, but there is no human center because empires are on the verge of war. They don’t have a single hierarchy.

To imagine any hierarchy, think of a tree. The race is the root. Seven trunks come from the root. They are empires. Each trunk is divided into 4-7 branches, the kingdoms. A royal squirrel, the ruler, lives on each branch. All of them are subject to the imperial squirrel, the ruler who lives in the trunk. The imperial squirrel is bigger and more powerful. Each squirrel has a luxurious cozy hollow, the capital of the kingdom or empire. Now imagine that trunks, branches, and squirrels have a different value, the rank.

You can find the image here: https://ibb.co/FwHszDW

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Jobs:

Alchemy:

Alchemists create medicine. They have 7 ranks where the 1st rank is legendary. The purity of medicine depends on the rank of the alchemist. The alchemist with a higher rank has more high-ranking recipes to create medicine (rank is relative, it’s determined by history and generally accepted norms).

The medicine is most often a pill, or rather the energy inside it. It’s programmed to act in a certain way under certain circumstances. For example, when healing medicine comes into contact with gastric juice, it releases energy that heals bones or burns, etc.

To make medicine, an alchemist uses ingredients, tools, money-spheres, animal keys.

Millions of factors are taken into account while making medicine: the age and type of the ingredient, the cultivation phase, the grade of the element, equipment, tools, the method of preparing the ingredients, the way of mixing the ingredients, etc. The slightest inaccuracy or mistake can significantly reduce the purity of any medicine.

The purity of medicine: 1) Low: 1-15%; 2) Average: 16-35%; 3) High: 36-65%; 4) Excellent: 66-85%; 5) Epic: 86-100%;

The properties of medicine depend on its purity. They increase exponentially.

The quality of ingredients is relative, it’s determined by history and generally accepted norms. It is not always directly proportional to its high price and efficiency. Much depends on the age of medicine and where it belongs. For example, imperial phase grass of “average” quality that has been saturated with pure energy in the treasury for a thousand years is more expensive and more effective than base phase grass of “extra” quality that was plucked a year ago.

Formacy:

Formacists create formations. They have 7 ranks where the 1st rank is legendary. The efficiency of formations depends on the rank of the formacist. The higher the rank, the more compact and various the formations (rank is relative, it’s determined by history and generally accepted norms).

A formation is a way of interacting with the energy of the world. It provides the parameters for the energy to act in a certain way: tracking, data processing, transmission, and storage, creating a protective barrier or fire steles, etc.

Any non-parasitic formation requires spheres (energy). Any combat formation (defensive/attacking) requires keys.

Formations can exist only inside a slot.

The slot is an artificially created energetic shell, usually round. It protects and stores the formation.

The slot can be created in a live organic form or inside a nephrite.

Nephrite a cloudy green stone blessed by the Almighty. It’s an ideal container and trap for energy (formation). Even a million years later, after the practitioner’s death, the energy won’t dissipate from it. Moreover, the energy released from it won’t dissipate by natural laws for many more years, even if its owner died a long time ago.

When a practitioner studies an ancestral formation (a technique, an instruction, etc.), a set of neural connections forms in their head in an intuitively understandable way. It means the practitioner must acquire the information on the soul level, in other words, achieve enlightenment. It’s just a basic level of understanding. It’s like when you know how to do a somersault, but you don’t understand how exactly it happens, you don’t know all the details of the process. That’s why it’s impossible to copy the knowledge to another nephrite. Each nuance of the process must be thoroughly studied. It takes a master to create legacy.

Information sealed in a nephrite can be of two types:

Illogical that deals with the information created by the environment. It defies logic, it’s impossible to decipher and, therefore, copy, e.g., visual or sound recording that can be copied only with quality loss.

Logical that deals with the information created by a living being with elemental skills, e.g., a family legacy created by masters. It can be copied, but the copy will lose its logic (get encrypted).

Thus, only source codes created by masters can be copied. Legacy copies are rather cheap because they cannot be copied and given away to lower-level masters. Every family in the empire follows this system.

Enchantment:

Enchanters enchant inanimate matter. Enchantment can enhance certain characteristics of the matter: from strength and gravity to heat resistance and taste… They have 7 ranks where the 1st rank is legendary. The higher the enchanter’s rank, the greater the variety of enchantments they possess, and the greater the level of enchantment they can cast.

There are 5 levels of enchantment, each of which is much more expensive and more difficult to cast. Above all, each of them is more effective than the previous ones: 1) basic; 2) advanced; 3) superior; 4) master; 5) grandmaster; The levels are named so because they require the corresponding element grades: basic, advanced, superior, master, and grandmaster, respectively.

It takes three things to cast a successful enchantment: ​​1) a perfect individual trigram pattern; 2) payment in the form of keys; 3) a certain grade of the element;

Teleportation is a combination of enchantment and formacy.

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General information about the world:

Races:

1) Humans; 2) Demons; 3) Supreme beasts; 4) The dark ones; 5) The light ones; 6) Vampires;

Humans are just humans;

Demons are vicious creatures that embody the seven deadly sins;

Supreme beasts are animals with intellect who can’t lie;

The dark ones are the dark attribute adepts;

The light ones are the light attribute adepts;

Vampires are blood adepts, blood energy adepts;

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Basic laws of energy:

Spiritual connection:

Starting from the advanced phase, practitioners can feel their soul, that is, they get a spiritual connection / spiritual feeling / connection with their soul. The higher the cultivation, the stronger the connection with the soul and its immunity to foreign interference in the mind, body, and soul.

Practitioners can weaken the spiritual connection by willpower to get certain benefits: starting from the advanced (2) phase, they lower their cultivation (while their strength stays the same); starting from the imperial (7) phase, they can use passive scanning, as well as change the cultivation of the soul, the body or even of some body parts; starting from the overlord (9) phase, they can control metabolism, keeping the body young at the expense of a total life expectancy.

Passive and active scanning:

Any kind of scanning is radiation of pure energy and its analysis after reflection from physical and magical objects. The process requires considerable concentration, that is, intense mental activity. However, passive scanning differs from the active scanning where the soul independently analyzes the information and sends the result to the brain, creating an illusion of having an all-seeing third eye on the forehead. Only practitioners of the imperial (7) phase and above can do passive scanning.

Spiritual sensitivity:

Every element emits vibrations (sound), every soul also marks its presence, and even emotions have their own vibration frequency. Spiritual sensitivity can identify all these incoming signals. For example, it can determine which element the opponent is going to use the next moment and decide the outcome of the battle.

The power of spiritual sensitivity is directly proportional to the spiritual feeling (connection with the soul). It depends on the cultivation.

The range of perception cannot exceed one phase. For example, an advanced phaser can’t feel the superior phaser’s cultivation or elements. It’s out of their range of perception.

Oscillation frequency:

Every energy has a specific frequency. It’s benevolent to a similar frequency as well as a neutral one.

Neutral energy belongs to god. Personal energy belongs to the soul that created it. When a soul leaves the physical world (the keys break off, the soul goes to another world), the personal energy of this frequency gets erased from the universe through any obstacles: the body ruins, formations dispel, rocks and water disappear. However, the energy enclosed in a nephrite, not in the organic matter (body) can last forever. These stones are a perfect eternal energy trap created by the Almighty.

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